

I'm not in any way instrumental in the creation of the SPECIAL system but I absolutely participated in the creation of it."Īs Bethesda Game Studios had dibs on the East Coast of America, Obsidian took the West. "I didn't leave Black Isle because I wanted to make another Fallout," said Urquhart. Understandably, given the studio's deep roots in Black Isle - the original creator of Fallout - excitement for the project was sky high. But we were actually worried about that, about people thinking of it as just a big expansion." Obsidian considered it to be more like Grand Theft Auto: Vice City or GTA: San Andreas, which were Grand Theft Auto 3 offshoots but full games in their own right. "It was meant to be not the sequel," continued Urquhart. "It was always intended to be essentially a gigantic expansion," added Obsidian co-owner Chris Parker. "We knew from the start it was not going to be Fallout 4 - that was the internal team's." " was still pitching it internally so it was literally just an idea at the time," said Urquhart. Aliens: Crucible would soon get the chop. Obsidian and Bethesda began talking about Fallout in 2008/2009, when Aliens: Crucible and Alpha Protocol were both still alive.

It wasn't like they said no but it was a very strongly worded, 'We would really suggest that you not try to do that.'" Trying to have them all work with ghouls and super mutants was just going to be - felt like it was going to be a nightmare. "It really had to do with how all the weapons and armour worked. "Originally we had this idea where the player would be able to choose between three races: human, ghoul and super mutant," he said.


Did you know Obsidian originally wanted three playable races in Fallout: New Vegas? This is the part literally crossed out - struck through and coloured red - on the Fallout 3.5 treatment Obsidian CEO Feargus Urquhart showed me at the studio.
